There has not been a video game that I have worked on that didn’t need rock sound effects. Whether it was stuff blowing up, melee impacts, giant footsteps, or castles crumbling, I was always looking for tons of rock source recordings.
I started recording rocks in 1993 with a portable Panasonic SV-255 DAT recorder at 16-Bit 48kHz. By the end of the decade, I had acquired hundreds of rock and dirt material recordings. It was a good thing too, because they came in very handy for my video game sound design. You can hear some of them on major CD libraries.
Needless to say, I love rocks. When I made the transition to high definition audio I wanted to start all over again. So, in early 2007, I embarked on a rock recording journey that ended with the completion of my Ultimate Rockslide Sound Effects Library.
Sometimes recording was very dangerous and on occasion I was foolish enough to go out alone and push boulders off the top of blasted out mountain tops. But all is well, and I only ended up with sore arms and legs and minor scratches.
I hope you enjoy using these rock recordings in your productions as much as I enjoyed recording them. Long live Rocks!
Check out the library and full audio demo here.
-Frank
Large Rockslides 06-29-2010 by therecordist
Large Rockslides 04-25-2010 by therecordist
Ultimate Rockslide Boulder Drop by therecordist
Ultimate Rockslide Medium Debris by therecordist
Ultimate Rockslide Small Debris by therecordist
The post The Story Behind Ultimate Rockslide SFX Library appeared first on The Recordist.